WHAT IS MONITO?

Monito was originally a class project for my senior year art class. The final product we produced for episode 1 was a 12 minute animated film. We decided to continue the series and make more episodes, and to date we have produced two more episodes.

WHAT HAPPENS IN EACH EPISODE?

Right now, we have three episodes. Click on the name of each episode to go to a sub-section of the FAQ with some behind-the-scenes stuff about the episode.

Episode 1 - Pile It

"Pile It" introduces the main characters of the show. My original idea only consisted of Monito and Grout the Destructör. John Kieres came up with the idea for Ribbet the Ninja Frog, and Mitchell Barton came up with Gibson the guitar. The stuff at the end with the speech about fractals is random stuff we ad-libbed and threw in at the last second.

Episode 2 - Gireaglionus Maximus

"Gireaglionus Maximus" starts off with some drug innuendo and the most blatant sexual content I've ever seen in a cartoon outside of "Dragon Pink." (That scene seriously makes Mr. Hanky from South Park look innocent by comparison, I'm not joking. For the record, it was John's idea.) After that, it segues into out first Big Action Sequence, where Monito and Ribbet take on the Gireaglions (a cross between a giraffe, and eagle, and a lion.) The second half of the episode basically consists of Monito playing Tetris and pestering his annoying neighbor. Then there are some more drug references.

Episode 3 - Fungus Amongus

"Fungus Amongus" is the chronicle of the Humongus Fungus, a genetically engineered Super Mushroom from an alien world. From its humble beginnings as a vial of spores destined to become a super weapon to aide the Marlien army, it is intercepted on Earth by none other than Monito. Monito discovers the amazing (and profitable) secret of the Humongus Fungus, and builds a corporate empire off of the mushroom spores. When the military intervenes and steals the mushroom from Monito's house, it's up to him and Ribbet to break into the Military Base and take it back.

Episode 3 is our first full length episode (more than full length actually - over 31 minutes) and is actually longer than the first two episodes combined.

WHEN IS MONITO GOING TO BE ON TV?

Don't hold your breath. We were playing episode 1 on West Linn public access for a while, but we never got around to playing episode 2, because we were just lazy. Eventually the three episodes we've made will find their way onto the public access station, but it's not a huge priority at the moment. You'll probably never see Monito on actual cable or network TV. (Among other things, we'd have a few legal hurdles to go through considering the amount of copyrighted music we blatantly ripped.)

CAN I BUY MONITO ON DVD/VHS?

Not yet. A DVD compilation might be a possibility, but not anytime soon. If that ever becomes a reality, you'll be able to get it first from this webpage!

WHAT IS VIRUS ENTERTAINMENT?

Virus Entertainment is a "company" that makes short films, animations, and video games.

But really by "company" I mean two college kids who like to produce media as a hobby.

If you want to contact either of us, check out the e-mail page.

HOW DID YOU MAKE MONITO?

Contrary to what it might look at first, Monito isn't made with Macromedia Flash, or any other commercial animation software. (And, no, we're not the same people who make South Park. ;) Monito was built using a proprietary animation program called CelMagic. CelMagic allows us to layer many images in a sequence from background to foreground and manipulate the properties of the animation cels for each frame of the animation. It's similar to the way traditional cel animation works, but I can do everything from within one program. It also has the ability to sync animation up to a prerecorded soundtrack so the voices and sound effects always match up. (The first episode in particular was little more than an experiment to see if we could pull it off. The software came first, the cartoon came afterwards.)

Generally, the first phase of making the animation is coming up with an idea for what's going to happen. For episode 3, we had a cool dry-erase whiteboard that we drew storyboards on, but we didn't really do any storyboards for episodes 1 and 2.

After we have an idea for what's going to happen in the scene, the next phase of the animation production is to record the soundtrack. We don't have a recording studio or anything, everything's just recorded using the little crappy microphone that came with my old computer. (In some scenes, this is actually really obvious...) FYI, the recording software we like to use is called GoldWave.

The next step is to draw all of the backgrounds and animation cels that we need for a certain scene. By "animation cels," I'm not referring to actual celluloid panels like they use in traditional animations, I mean pieces of paper with characters and backgrounds drawn on them. How many layers and what each layer has varies from shot to shot, but generally there's at least one background layer and one character layer. For shots where a character is talking, sometimes we'll have an extra layer for the mouth and possibly one for the eyes. If something needs to come in from of an object (for instance, if a character needs to walk behind something) we can need to add another layer on top. Figuring out how to set up the layers and stuff for each shot is more of an art than a science, and for any given shot there are probably a million different ways to set it up.

After we make all the drawings we need for a certain shot, we scan them into the computer. Everything is dithered to black & white, sized to fit the dimensions of the video (600x336 pixels) and then colored. To color the animation cels in Monito, we use a piece of high tech state of the art software called Microsoft Paint.


(Click on the picture to get a bigger image.)

When it's time to do the animation, we fire up CelMagic, the program I created (with help from Ted Kelly.) The coolest feature of CelMagic - in fact, the whole reason I created it in the first place - is that you can highlight an area in the timeline and preview what's happening in the soundtrack at that point. So we can always do the soundtrack first and get the pacing the way we want it, and then we can sync up all of the animation to the audio. This is how we're able to make the mouths of all the characters move in sync with what they're supposed to be saying, and it also allows us to do scene changes in the right places and have sound effects and music synched up with the action of the video.

The ins and outs of CelMagic are a bit too complicated to explain here (hell, I had a hard enough time just explaining it to John; after all, I originally only wrote the software for my own personal use, and nobody else needed to know what the hell all the buttons did) but essentially I have multiple layers for which I can set which cel to use on a specific frame (for instance, an "E" mouth for when a character is saying "E" and then an "O" mouth on a different frame when they're saying "O".) Then I can move the cels around on the screen and use various interpolation techniques to make everything move around smoothly.

After everything looks good in CelMagic, we render everything to an AVI file. Then I can watch the final animation and see if everything is synched up to the audio correctly and if I need to go back and change anything.

I'd just like to say, the thing I love about doing animation this way is that there isn't anything that I can't go back and redo. With the clay animation stuff we were doing in high school, if you seriously messed up, you'd have to redo an entire scene, but with this technique we can go back and change any frame in the animation at any time. For two scenes in episode 3, we recolored all the background in the entire scene on a whim to see if it would look better, and we didn't have to actually re-animate anything.

Anyway, once a shot is finalized, I render it with high quality anti-aliasing (pseudo-anti-aliasing, actually; it uses a smoothing algorithm that I created specifically for CelMagic), and once all the shots for a scene are done I put it all together with a program called Virtual Dub.

OKAY, WHAT ABOUT THE 3D GRAPHICS?

All of the 3D graphics are also done using our own proprietary software. I made a program that I arbitrarily dubbed "RenderMagic," which renders 3D models and scenery using OpenGL. The rendered image for each frame is saved to an AVI file. (Special thanks: It's worth mentioning that the code to save the OpenGL graphics to an AVI file was written by Ted Kelly. RenderMagic actually uses a lot of the code that we used to make the crappy 3D graphics for the "Valley of the Jedi" trailer that can be seen before the movie "Detention.")

For the final version of each shot in episode 3 (the first episode to use 3D graphics) I set all the anti-aliasing and texture quality settings on my video card to the maximum, since it's a pre-rendered animation and it doesn't matter if it can render it in real time or not (which, incidentally, it can, for all the graphics in episode 3.)

WHAT WAS THE BUDGET FOR MONITO?

The short answer is, we made Monito on a $0 budget. (Considering the multi-million dollar price tag for each episode of a popular show like South Park, I'd say this is an accomplishment we're quite proud of.)

The longer is, we made Monito on our own computers and scanners which we had already been using for other things besides making animations, but if you factor the cost of the computers as part of the Monito budget, it would come to $1000-$3000. Besides that, the only investment we made was using up a shitload of papers (almost 500 sheets total now) and burning through 4 or 5 Sharpie pens inking all the drawings. The software is our own too, so we didn't have to pay a dime for it.

A lot of caffeinated soda and munchies also went into the production of the show, if you care to factor in how much that costs.

WHAT'S GOING TO HAPPEN IN THE NEXT EPISODE?

Wouldn't you like to know? ;)

WHO DOES THE THEME SONG?

The theme song for Monito was written and performed by Mitchell Barton (who is also the voice of Gibson the guitar.) The ending theme, "Meth Emotion Remix" was created by myself using ModPlug Tracker. (Hint: "Meth Emotion" is an anagram (a "remix", if you will) of the phrase "Monito Theme")

HOW DID YOU MAKE THIS WEBSITE?

The title image at the top is hand-drawn, colored in MS-Paint and anti-aliased using the same technique we use for all the cels in the show. The mouseover technique I use for the icons at the top is something I found a long time ago by doing a Google search and I don't remember where I got the code from. All the HTML code for the site was just written with Notepad.

WHAT IS THE AIRSPEED AND VELOCITY OF AN UNLADEN SWALLOW?

What do you mean...African or European?